Current Collaborations
Welcome to our showcase of collaborations that fuel the development of the Curio XR application. Across the country, educators from K-12 schools to universities discover our app through the Meta Quest Store and utilize it to enhance their educational practices—completely free of charge and often without direct interaction with our team.
If you have any ideas for collaboration, whether as a learner, builder, or researcher, we are eager to hear from you. Your innovative ideas and proposals can help us together shape the future of virtual reality in education.
While many learners and researchers use Curio independently, we actively engage in a variety of dynamic collaborations. Our partnerships extend to a diverse network of people—teachers, professors, tutors, students—as well as researchers committed to measuring and/or advancing educational technology. These collaborations are not just about using Curio; they involve deeply integrated projects ranging from co-developing features to participating in comprehensive research initiatives. One of our most significant research collaborations includes a Randomized Control Trial (RCT) aimed at measuring the effectiveness of VR in education, conducted across Alabama in partnership with the Alabama State Department of Education.
University of Central Missouri
Biology / Neuron SimViewer
Syracuse University
Environmental Engineering / Lake Water Mixing SimViewer
General Chemistry / Molecular Geometry Tools
Released: Fall 2023
Syracuse University
User Interface / User Experience for Several Curio Features / Tools
Professor Lu Xiao’s IST 341: Human-Centered Design course was broken up into 8 teams of 5 students, with each team working on UI/UX for a feature or tool in the Curio XR development roadmap. Several times throughout the semester, the groups presented their work to the Curio team and received feedback. At the end of the semester, a professional final report was delivered by each group and Curio implemented many of the recommendations.
Released: Spring 2024
University of Nebraska Medical Center (UNMC) College of Nursing
Magic School Bus VR Heart Tour
The project aims to develop an immersive virtual reality (IVR) experience that provides an in-depth dive and learning modality to educate students on the cardiovascular system. Based on the Magic School Bus concept and experiential learning strategies, the IVR game will take the student inside the heart to encounter its structures, functions, and electrical activity and discover the pathophysiology of the heart. It is essential to understand the purpose of these functions to provide quality patient care, develop treatments and medications or conduct research in this area.
Release Date: Summer 2024
University of Nebraska School of Computing
XR Survive: Run, Hide, Fight Active Shooter Simulation and Training
Under the guidance of Professor Jeffrey Falkinburg, Senior Design Project students dedicated two semesters to this project, which is meant to truly save lives.
Trailer: XRSurvive | Run, Hide, Fight
Meet the Builders: XRSurvive: Run, Hide, Fight | Meet the Builders
Release Date: Summer 2024
New York Institute of Technology
Webpage Resources Kit
Led by Tadios Gebre, Director of Academic Success and Enrichment, and Data Science graduate assistant Okasana Dura, New York Tech built a website for their tutors, professors, and campus community to learn about their new VR program that utilizes Curio XR, and about how to use Curio XR for tutoring and teaching. After Curio folks saw the website, a collaboration was formed to create a Webpage Resource Kit for K-12 and higher education institutions that wish to create similar resources.
Release Date: Summer 2024
Syracuse University
Visualization of Aerodynamics in Jets
Professor Yiyang Sun is leading the development of an interactive animated VR experience that provides a visualization of airflow for fighter jets and jet engines (think: sonic booms).
Release Date: Summer 2024
Sante Fe College
Calculus | Concepts
Professor Eric Torres wanted to leverage VR for teaching difficult concepts to his students, and he came prepared with great ideas. Box Optimization and Tangent Lines are now in development as class activities for Calc 1, with even more concepts to be covered soon.
Release Date: Summer 2024
Eastern Washington University & Gallaudet University
English Grammar and Writing Tool
Samer Alrayes from EWU is partnering with Gallaudet University English tutor Joseph Sward as subject-matter experts to develop a VR English grammar and writing tool that is powered by AI.
Release Date: Summer 2024
University of Southern California
Language Learning Tool
Professor Evgeny Dengub and Monica Prado Garcia (Academic Program Manager) from the College of Letters, Arts and Sciences are leading a project to build a language learning tool in VR, a project that also includes an AI-powered Study Buddy. Initial languages will include Russian, Spanish, and English, with more languages to follow.
Release Date: Fall 2024
Syracuse University
Environmental Engineering Content
Professor Svetoslava Todorova wanted to work with Curio to develop an interactive animated experience for charting lake density/stratification. Students will better understand how oxygen levels are affected by temperature and how those oxygen levels affect lakes and rivers, among other things.
Release Date: Fall 2024
Reporting / Analytics 2.0
In partnership with Assistant Director Mark Woolwine, we enhanced our web dashboard and analytics capabilities to enable faculty members to generate reports on app usage by tutors and tutees. These reports include session metrics such as session count, session duration, number of users present in each session, and more.
Released: Fall 2023
Excited to get these incredible resources to your students right now?
Make sure you have the Hardware (Devices) Needed or utilize the Free Device Lending Program.