Current Collaborations

Welcome to our showcase of collaborations that fuel the development of the Curio XR application. Across the country, educators from K-12 schools to universities discover our app through the Meta Quest Store and utilize it to enhance their educational practices—completely free of charge and often without direct interaction with our team.

If you have any ideas for collaboration, whether as a learner, builder, or researcher, we are eager to hear from you. Your innovative ideas and proposals can help us together shape the future of virtual reality in education.

While many learners and researchers use Curio independently, we actively engage in a variety of dynamic collaborations. Our partnerships extend to a diverse network of people—teachers, professors, tutors, students—as well as researchers committed to measuring and/or advancing educational technology. These collaborations are not just about using Curio; they involve deeply integrated projects ranging from co-developing features to participating in comprehensive research initiatives. One of our most significant research collaborations includes a Randomized Controlled Trial (RCT) aimed at measuring the effectiveness of VR in education, conducted across Alabama in partnership with the Alabama State Department of Education.

This page is specifically dedicated to highlighting some of our numerous projects with builders who help to expand and refine the Curio XR platform. The projects displayed here are just a glimpse into the broad spectrum of our collaborative efforts. If you are interested in collaborating, visit the Builders page.

DNA

Associate Dean Dr. Russell Betts and Biological Sciences Professor Dan Kulanga wish to build an interactive module that provides a deep dive into DNA structure and function, allowing users to explore chromosomes, nucleotides, base pairs, and hydrogen bonding in an immersive VR environment. Students will engage with ball-and-stick DNA structures, phosphodiester bonds, and solenoid regions, making complex molecular concepts visually intuitive and interactive.
Release Date: Summer 2025

Acupuncture

Anthropology Department Chair Scott Wilson in partnership with Instructional Designer Yovanna Cifuentes-Goodbody want to introduce students to acupuncture through XR. This interactive module will introduce the foundational concepts of meridians in acupuncture. Students will be able to explore the body’s energy pathways and tag key meridians on a detailed 3D anatomy model, enhancing their understanding of traditional Chinese medicine in an immersive way.
Release Date: Summer 2025

XR Survive: Run, Hide, Fight Active Shooter Simulation and Training

Under the guidance of Professor Jeffrey Falkinburg, Senior Design Project students dedicated two semesters to this project, which is meant to truly save lives.

This project is a Virtual Reality (VR) Simulation using Escape/Survival Rooms that draw inspiration from the “Run Hide Fight” concept during an active shooter situation. By familiarizing participants with the run, hide, and fight tactics and providing basic first aid knowledge, the simulation  aims to prepare and empower individuals to survive potential attacks, regardless of location. While the goal is to prevent such incidents in the future, it is crucial to equip people with the necessary skills to respond effectively in such violent situations.

Release Date: Summer 2025

Lighting Applications and Controls

Lynden Marshall and Ruben Duren from the HCC XR Lab are working with other faculty who would like to allow students to explore and assess lighting quality in a simulated environment, applying real-world lighting techniques in design scenarios, and seeing how lighting integrates into Smart Building infrastructure for a fully interconnected experience.

Release Date: Summer 2025

Language Learning Tool

Professor Evgeny Dengub and Monica Prado Garcia (Academic Program Manager) from the College of Letters, Arts and Sciences are leading a project to build a language learning tool in VR, a project that also includes an  AI-powered Study Buddy. Initial languages will include Russian, Spanish, and English, with more languages to follow.

Release Date: Summer 2025

English Grammar and Writing Tool

Samer Alrayes from EWU is partnering with Gallaudet University English tutor Joseph Sward as subject-matter experts to develop a VR English grammar and writing tool that is powered by AI.

Released: Summer 2025

Graphing Calculator

Dean of Faculty Dr. Mike Cuellar and the 3 other professors wish to create an interactive graphing calculator that allows students to plot equations in 2D and 3D, visualize functions dynamically, and manipulate variables in real time. Designed for hands-on learning, it will help students explore math concepts including slope, intercepts, and transformations in an immersive environment.

Released: Spring 2025

Geometry Learning Experiences

In partnership with the Alabama State Department of Education, Curio is developing immersive VR learning experiences that align with state standards for high school math. These modules will help students tackle challenging geometry concepts such as calculating the volume of cones and cylinders by allowing them to visualize and explore 3D objects in an immersive environment.

Released: Spring 2025

Upload 3D models

Bruce Wolcott and Drew Stone from the Bellevue XR Lab wanted the ability to seamlessly upload 3D models into Curio to enable various experiences including a virtual art gallery for students. Models will be able to be imported in .glb or .gltf formats, maintaining textures and animations. Once uploaded, users will be able to scale, rotate, and interact with models in XR, making it easy to create immersive educational content.

Released: Spring 2025

Joints SimViewer

Educator Gabriel Upson wished to create a Joints SimViewer to allow students to explore all major joint types, including synovial, fibrous, and cartilaginous joints, in a fully immersive environment. Users will be able to visualize joint movement, examine anatomical structures, and interact with detailed 3D models to understand how joints function in the human body.

Released: Spring 2025

Webpage Resources Kit

Led by Tadios Gebre, Director of Academic Success and Enrichment, and Data Science graduate assistant Okasana Dura, New York Tech built a website for their tutors, professors, and campus community to learn about their new VR program that utilizes Curio XR, and about how to use Curio XR for tutoring and teaching. After Curio folks saw the website, a collaboration was formed to create a Webpage Resource Kit for K-12 and higher education institutions that wish to create similar resources.

Release Date: Spring 2025

Magic School Bus VR Heart Tour

Dr. Sue Schuelke, PhD, RN-BC, CNE, CCRN-K, initiated the “Magic School Bus: Dive into the Heart” project in collaboration with computer science students from the School of Computing at the University of Nebraska.

The project aims to develop an immersive virtual reality (IVR) experience that provides an in-depth dive and learning modality to educate students on the cardiovascular system. Based on the Magic School Bus concept and experiential learning strategies, the IVR game will take the student inside the heart to encounter its structures, functions, and electrical activity and discover the pathophysiology of the heart. It is essential to understand the purpose of these functions to provide quality patient care, develop treatments and medications or conduct research in this area.

Released Summer 2024

Visualization of Aerodynamics in Jets

Professor Yiyang Sun is leading the development of an interactive animated VR experience that provides a visualization of airflow for fighter jets and jet engines (think: sonic booms).

Released: Summer 2024

Biology / Neuron SimViewer

Students worked with Dr. Adam Runyan to create a 3D animated experience which explores the structures and functions of neurons.

Released: Fall 2024

Environmental Engineering / Lake Water Mixing SimViewer

Dr. Svetoslava Todorova and her students worked to create a 3D animated experience which shows the dynamics of lake density, stratification, and mixing, all influenced by seasonal climate change.
Released: Fall 2024

User Interface /  User Experience for Several Curio Features / Tools

Professor Lu Xiao’s IST 341: Human-Centered Design course was broken up into 8 teams of 5 students, with each team working on UI/UX for a feature or tool in the Curio XR development roadmap. Several times throughout the semester, the groups presented their work to the Curio team and received feedback. At the end of the semester, a professional final report was delivered by each group and Curio implemented many of the recommendations.

Released: Spring 2024

Environmental Engineering Content

Professor Svetoslava Todorova wanted to work with Curio to develop an interactive animated experience for charting lake density/stratification. Students will better understand how oxygen levels are affected by temperature and how those oxygen levels affect lakes and rivers, among other things.

Release Date: Fall 2024

Reporting /  Analytics 2.0

In partnership with Assistant Director Mark Woolwine, we enhanced our web dashboard and analytics capabilities to enable faculty members to generate reports on app usage by tutors and tutees. These reports include session metrics such as session count, session duration, number of users present in each session, and more.

Released: Fall 2023

General Chemistry /  Molecular Geometry Tools

Tutors from the University of Louisville’s REACH Center, which is supervised by Director Geoff Bailey, worked to help design and test general chemistry / molecular geometry VR tools.

Released: Fall 2023

Excited to get these incredible resources to your students right now?

Make sure you have the Hardware (Devices) Needed or utilize the Free Device Lending Program.

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